John Doe (
thetatters) wrote2036-12-06 08:16 am
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info.
monster traits | vehicle | inventory
human form (scars) | monster form | canon form
BASICS
Name: John Doe / formerly the King in Yellow, an incarnation of the Great Old One Hastur.
Species: Appears human / actually a parasitic fragment of a malevolent god possessing a human.
Age: Appears midthirties / actually ancient, but with only ~4 months of lived human-scale experience pre-jamjar.
Appearance: Scrawny white guy with many scars, sigil stamped across his left eye.
Voice: Inhuman, and his laugh is worse.
Species: Appears human / actually a parasitic fragment of a malevolent god possessing a human.
Age: Appears midthirties / actually ancient, but with only ~4 months of lived human-scale experience pre-jamjar.
Appearance: Scrawny white guy with many scars, sigil stamped across his left eye.
Voice: Inhuman, and his laugh is worse.
MONSTER TRAITS
Canon Powers:
■ Remains aware and unaffected when his body is asleep, intoxicated, etc.
■ Perceives auras of light or shadow when something is inhabited by eldritch forces.
■ Can touch a corpse to see a brief vision of its death.
■ Can manifest his monster form at will. This leaves him physically exhausted.
■ In manifested form, can mind-control a victim into acts of violence.
Free Traits:
■ Enhanced physical strength and durability. Major injuries still leave scars, but he can power through.
■ Bioluminescence. His eyes and sigil glow an unearthly yellow.
■ Plates of shellfish armor. His face is a blank, pale mask with oval-shaped eyes and no visible mouth.
■ Can breathe underwater.
■ Compulsion to drown other creatures.
■ Prehensile tentacles, rippling with sheets of golden light. Texture of silky fabric.
Base Traits:
■ Splash transformations: becomes more aquatic when soaked, all the way to transforming completely when submerged underwater.
■ When fully transformed, lower body is replaced by that of an octopus, beak and all.
■ Venomous spines hidden behind his mask. Paralytic venom numbs or disables the affected limb (lasts until moonset).
■ May share their water breathing and one additional power with a creature by kissing them. Lasts until moonset. You have to kiss his REAL mouth, cowards.
■ Beautiful singing voice that leaves victims open to suggestion.
■ Extreme temperature tolerance.
Bonus Traits:
■ (Fae) Shifting form, impossible to look at clearly.
■ (Celestial) Levitation.
■ (Infernal) Sharp claws.
■ (Infernal) Black wings.
■ (Celestial) Glowing halo.
■ (Yokai) Can possess a target's body, either as a passenger or by exerting active control.
■ Remains aware and unaffected when his body is asleep, intoxicated, etc.
■ Perceives auras of light or shadow when something is inhabited by eldritch forces.
■ Can touch a corpse to see a brief vision of its death.
■ Can manifest his monster form at will. This leaves him physically exhausted.
■ In manifested form, can mind-control a victim into acts of violence.
Free Traits:
■ Enhanced physical strength and durability. Major injuries still leave scars, but he can power through.
■ Bioluminescence. His eyes and sigil glow an unearthly yellow.
■ Plates of shellfish armor. His face is a blank, pale mask with oval-shaped eyes and no visible mouth.
■ Can breathe underwater.
■ Compulsion to drown other creatures.
■ Prehensile tentacles, rippling with sheets of golden light. Texture of silky fabric.
Base Traits:
■ Splash transformations: becomes more aquatic when soaked, all the way to transforming completely when submerged underwater.
■ When fully transformed, lower body is replaced by that of an octopus, beak and all.
■ Venomous spines hidden behind his mask. Paralytic venom numbs or disables the affected limb (lasts until moonset).
■ May share their water breathing and one additional power with a creature by kissing them. Lasts until moonset. You have to kiss his REAL mouth, cowards.
■ Beautiful singing voice that leaves victims open to suggestion.
■ Extreme temperature tolerance.
Bonus Traits:
■ (Fae) Shifting form, impossible to look at clearly.
■ (Celestial) Levitation.
■ (Infernal) Sharp claws.
■ (Infernal) Black wings.
■ (Celestial) Glowing halo.
■ (Yokai) Can possess a target's body, either as a passenger or by exerting active control.
VEHICLE
■ 1934 Ford pickup (tough)
INVENTORY
■ (arrival) Arthur's clothing from mid-S3 Destroyed in the Moon Warp.
■ (Jack)A bag of stale pretzels. Eaten in February.
■ (Akechi) A rusty pair of gardening shears.
■ (February) A length of yellow fabric, worn as a cowl.
■ (February) Faded gas station T-shirts; oversized pants and underwear.
■
■
■ (Jack)
■ (Akechi) A rusty pair of gardening shears.
■ (February) A length of yellow fabric, worn as a cowl.
■ (February) Faded gas station T-shirts; oversized pants and underwear.
■
■
HUMAN FORM
(source)
A very skinny midthirties white guy with sandy brown hair and a shitty little mustache. His voice is deep, resonant, and faintly distorted. His laugh is fucked up. (This clip of his identical twin has a higher-quality example of both.)
The pinky of his left hand has been replaced by dark wood, surrounded by dark veins. His fingertips have all been burned smooth, and there's a small burn scar on his left forearm, plus a ragged scar on his left bicep. His right shoulder was once dislocated and his right ankle was once sprained.
There's significant scarring across his right cheek (skin stripped away in an eldritch sandstorm), in a line across his throat (cut with a dagger), and in two ugly knots over his abdomen and one over his heart (point-blank gunshots).
There's a jagged puncture scar over his abdomen (stab wound), and in a circular toothy pattern over his belly (evil lamprey). There are scars on both legs from violent compound fractures (tibia and femur).
After S4: Pitted scarring across one shoulder (shot with buckshot).
After S5: A chunk of flesh has been torn from his neck and shoulder. There's a human bite scar on the heel of his left hand, and a puncture wound between two fingers of his right hand. He was impaled with a thin blade through the abdomen, then stabbed six times in the chest. His belly has been sliced open and sewn shut again. There is scarring in his lungs.
eat shit jonathan sims
KRAKEN FORM
(source)
His face is a smooth mask of pale shell, with no visible mouth or nose, and the eye gaps contain only a uniform bioluminescent yellow. The mask-face can unhinge completely to reveal a gaping maw (nsfw) filled with venomous spines: exposure is nonlethal, but causes numbness or paralysis in the affected limb. He can breathe underwater and can share this power with a kiss. You do have to kiss the gaping maw. Sorry.
His upper body is armored in glossy dark chitin, and the skin is uncannily smooth and inhuman.
Below the waist are his prehensile tentacles, so black they seem to absorb light. Yellow bioluminescence ripples across his body such that he seems cloaked in gauzy gold.
John's monster form is inhumanly strong and durable.
CANON FORM
We see very little of John's true form. In his more monstrous moments, John's voice distorts and deepens. He growls and roars, or is backed by a chorus of rising whispers.
Here are bits and pieces about John or his other selves:
Regaled in a gown of yellow, he stands twice as tall as any man! Majestic, he glides over the ground... Floating down from the sky, his yellow cloak moves slowly and tendril-like, billowing behind him... He emerges like a shadow! Elongating from the darkness, but not bound to just shade... The tatters of his yellow cloak move and float like tentacles! Slowly, freely, as if underwater! He fills the balcony with his presence... He grows taller, looming over the crowd. His robe fills the space and brings an ominous amber hue to the ballroom... His yellow cloak is made of shadow.
His devotees wear white masks imbued with his power, which John finds "familiar" and "comforting" to look upon. We know his true form has a face, so it's reasonable to assume the mask resembles it:
It has eyes, but no mouth. Its oval eyes seem lifeless, and the crude-cut corners of the mask's forehead and jawline seem almost brutalist. It looks as though it's made of thin white stone.
Here are bits and pieces about John or his other selves:
Regaled in a gown of yellow, he stands twice as tall as any man! Majestic, he glides over the ground... Floating down from the sky, his yellow cloak moves slowly and tendril-like, billowing behind him... He emerges like a shadow! Elongating from the darkness, but not bound to just shade... The tatters of his yellow cloak move and float like tentacles! Slowly, freely, as if underwater! He fills the balcony with his presence... He grows taller, looming over the crowd. His robe fills the space and brings an ominous amber hue to the ballroom... His yellow cloak is made of shadow.
His devotees wear white masks imbued with his power, which John finds "familiar" and "comforting" to look upon. We know his true form has a face, so it's reasonable to assume the mask resembles it:
It has eyes, but no mouth. Its oval eyes seem lifeless, and the crude-cut corners of the mask's forehead and jawline seem almost brutalist. It looks as though it's made of thin white stone.
CANON POWERS
The King in Yellow is a Great Old One that exists across many realities. He doesn't seem to need food, water, or sleep, and can never fully be killed. He seems to have some degree of omniscient connection to other parts of himself.
At his most powerful, his powers focus on mental manipulation. We see him demonstrate direct mind control (capable of forcing the target to suicide) and also widespread mental manipulation (capable of compelling hundreds to worship him). He is a master of dream manipulation and illusions of all kinds. Given the power he grants his cultists, he seems able to perceive eldritch influences and unseen things.
Within his otherworldly domain, he can manipulate reality: distorting space on a whim, dilating time to torture his victims for decades, and keeping dying humans alive indefinitely. He can drag a target to this domain or banish someone to another world.
However! John is only a fragment of the King, and thus has fewer powers. He can still project an eldritch physical form and seize mental control of a single target, but this takes a toll on his human body. When he touches a corpse, he can receive a vision of that person's death, but he can't control these visions. He can sense eldritch power, but only as a dark aura or strange inner light.
Still, being an eldritch parasite grants some benefits. While his body is intoxicated, asleep, or unconscious, he remains unaffected and aware. When his body is dead, John does not die, but instead remains trapped and conscious within the corpse.
At his most powerful, his powers focus on mental manipulation. We see him demonstrate direct mind control (capable of forcing the target to suicide) and also widespread mental manipulation (capable of compelling hundreds to worship him). He is a master of dream manipulation and illusions of all kinds. Given the power he grants his cultists, he seems able to perceive eldritch influences and unseen things.
Within his otherworldly domain, he can manipulate reality: distorting space on a whim, dilating time to torture his victims for decades, and keeping dying humans alive indefinitely. He can drag a target to this domain or banish someone to another world.
However! John is only a fragment of the King, and thus has fewer powers. He can still project an eldritch physical form and seize mental control of a single target, but this takes a toll on his human body. When he touches a corpse, he can receive a vision of that person's death, but he can't control these visions. He can sense eldritch power, but only as a dark aura or strange inner light.
Still, being an eldritch parasite grants some benefits. While his body is intoxicated, asleep, or unconscious, he remains unaffected and aware. When his body is dead, John does not die, but instead remains trapped and conscious within the corpse.
AC Reward Progress
☐☐☐☐☐☐☐☐☐☐ (Infernal) Sharp claws.
☐☐☐☐☐☐☐☐☐☐ (Infernal) Black wings.
■■■■■■■■■■ (Celestial) Levitation.
☐☐☐☐☐☐☐☐☐☐ (Celestial) Glowing halo.
☐☐☐☐☐☐☐☐☐☐ (Yokai) Can possess a target's body, either as a passenger or by exerting active control.
☐☐☐☐☐☐☐☐☐☐ (Regain) Can manifest his monster form at will. This leaves him physically exhausted.
☐☐☐☐☐☐☐☐☐☐ (Regain) In manifested form, can mind-control a victim into acts of violence.
■■■■■ Splash transformations: becomes more aquatic when soaked, transforming completely when submerged.
■■■■■ When fully transformed, lower body is replaced by that of an octopus, beak and all.
■■■■■ May share their water breathing and one additional power with a creature by kissing them.
■■■■■ Venomous spines at the tips of his tentacles and behind his mask.
☐☐☐☐☐ Beautiful singing voice that leaves victims open to suggestion.
☐☐☐☐☐ Extreme temperature tolerance.
Harpy Event Form
■ Feathers and talons.
■ Nesting compulsion.
■ Heightened vision.
■ Feathered wings.